Tree Appreciator
· Source: Simon Willison
The “Tree Appreciator” project is a game experiment built with the help of Claude Opus 5.5 Max, run through Claude’s mobile chat app. The author asked the model to design a Three.js game that displays two algorithmically generated trees and invites the player to spot their differences. Claude spent more than three hours on the task and returned a small find‑the‑difference game complete with music, animations and achievements, making it engaging and visually appealing. The mechanic involves comparing two 3D scenes of an autumn maple, identifying variations such as the presence of a mushroom or the color of a cluster of leaves, with progress indicators and hints. The author notes that, despite a recent talk on LLM limits, the instruction to “make it fun” worked surprisingly well, producing a playable product without extensive manual coding.
This story illustrates how AI models can aid rapid creation of interactive content, cutting development time and expanding possibilities for designers who are not expert programmers. It also demonstrates the potential of tools like Claude to blend creativity with automatic code generation in video‑game and visualization projects.
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