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GAMEGO: Training Game-Dev Agents with Synthetic Trajectories Anchored in Real-World Assets

· Source: arXiv cs.AI

The article introduces GameGo, an infrastructure designed to train video‑game development agents that operate from brief prompts and produce complete games through code. The authors note that current language models can generate web interfaces, but when asked to create complex games from sparse instructions, agents tend to fill gaps with assumptions that lead to incomplete mechanics, incoherent gameplay flows, and rudimentary graphics. GameGo tackles this issue by converting initial ideas into product requirement documents (PRDs) that follow standard industry practices, preserving essential game constraints while allowing creative exploration. The process uses task‑specific dynamic compression to condense information without losing the ability to follow instructions. With this pipeline, the researchers built GameGoData, a dataset of 55,060 development trajectories covering 2D, 2.5D, and 3D games, and GameGoBench, a suite of 124 varied game prompts. The trained model, GameGoCoder, outperforms comparable baselines and achieves performance on par with the most advanced models in video‑game development benchmarks. All code, data, and models will be publicly available.

This news is significant because it enables the automatic creation of more coherent and visually appealing games, reducing developers’ workload and accelerating innovation in the digital entertainment industry. The open release of resources also allows the research community to explore and improve AI‑driven interactive content generation.

Read the original article on arXiv cs.AI

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